Hunyuan3D v3 outputs models in GLB format, a standard 3D file type compatible with virtually all modern 3D software and game engines. You can import GLB files directly into Blender, Maya, 3ds Max, Unity, Unreal Engine, Cinema 4D, and web-based viewers. Once imported, you have full access to the mesh geometry, UVs, and textures for further editing, rigging, animation, or retopology. If PBR is enabled, you'll receive separate texture maps (albedo, roughness, metallic, normal) that can be fine-tuned in your material editor. For advanced topology control and cleaner mesh output, check out
Hunyuan 3.1 Smart Topology 3D.