Trellis 2

Turn images into 3D models in GLB format for Unity, Unreal, and Blender.

Input

Input Example
Original

Output

Loading 3D Model...

Generated

Create a 3D model from your image in seconds

10,000+ generations this month

📄 About Trellis 2
Key Features
Generates high-quality 3D models from any input image, producing GLB files compatible with Unity, Unreal Engine, and Blender.
Customizable output resolution and texture size for optimal balance between speed, detail, and performance.
Mesh simplification via decimation target and remeshing for improved topology and efficient asset integration.
Supports both file uploads and image URLs, streamlining the asset creation process.
Advanced AI-driven algorithms ensure realistic geometry and textures with minimal manual intervention.
Output models are ready for real-time and cinematic applications, suitable for games, VR/AR, and visualization.
Pay-as-you-go credit system offers flexible, scalable usage for projects of all sizes.
💡 Use Cases
Rapid 3D asset prototyping for game development pipelines.
Creating custom 3D models for virtual and augmented reality experiences.
Product visualization for e-commerce and online marketing.
Educational tools and interactive simulations for training environments.
Generating 3D content for animation and digital art projects.
Architectural and interior design visualizations from reference images.
Enhancing storytelling with unique 3D assets for multimedia productions.
🎯 Best For
🎯 3D artists, game developers, XR creators, product designers, and digital content professionals seeking fast, high-quality 3D asset generation.
👍 Pros
Fast and automated conversion from 2D images to detailed 3D models.
Highly customizable output with control over resolution, texture size, and mesh complexity.
Produces GLB files compatible with major 3D engines and design tools.
Remeshing and decimation options make assets suitable for both real-time and high-fidelity rendering.
No advanced 3D modeling skills required; accessible to beginners and experts alike.
⚠️ Considerations
Generation time may increase with higher resolution and texture settings.
Quality of output depends on the clarity and suitability of the input image.
Advanced parameter tuning may require some experimentation for optimal results.
Currently limited to GLB file output format.
📚 How to Use Trellis 2
1
Prepare your input image by ensuring it is clear and well-lit for best results.
2
Upload your image file or provide a direct image URL in the model interface.
3
Select the desired output resolution (512, 1024, or 1536) based on your quality and speed needs.
4
Choose the texture size and set mesh simplification options such as decimation target and remeshing.
5
Start the generation process and wait for the model to process your image (typically 90-180 seconds).
6
Download the resulting GLB file and import it into your preferred 3D program or engine.
💡 Pro Tips for Trellis 2
Use Clean, Well-Lit Reference Images Trellis 2 performs best with images that have clear subject definition and minimal background clutter. Use photos taken in good lighting with the subject centered and fully visible. Avoid complex scenes with multiple overlapping objects. If you need to generate 3D models from text descriptions instead, try Meshy v6 Text to 3D for prompt-based workflows.
Balance Resolution and Generation Time Start with 1024 resolution for most projects—it offers the best balance between detail and speed. Use 512 for rapid prototyping when you need quick iterations, and reserve 1536 for final hero assets where maximum detail matters. Higher resolutions increase generation time from 90 seconds to 180+ seconds. For faster results with comparable quality, consider Hunyuan 3.1 Rapid Image to 3D.
Optimize Texture Size for Your Pipeline Set texture size based on your target platform: use 1024 for mobile games and VR experiences where performance matters, 2048 for desktop games and standard visualizations, and 4096 for high-fidelity renders and cinematics. Larger textures increase file size and memory usage but deliver sharper surface details. Always test your exported GLB in your target engine before finalizing texture settings.
Enable Remeshing for Game-Ready Assets Keep the remeshing option enabled for cleaner topology suitable for animation and deformation. This process takes slightly longer but produces meshes with better edge flow and polygon distribution. Adjust the decimation target based on your needs: 500,000 vertices for high-detail hero assets, 200,000-300,000 for standard props, and 100,000 for background or mobile-optimized objects. Lower vertex counts improve real-time performance.
Test Multiple Angles for Complex Objects For objects with intricate details or asymmetric features, generate multiple 3D models from different angles of the same subject. Compare outputs and choose the version with the best geometry capture. You can also use OmniPart Image to 3D for objects requiring part-based decomposition. This multi-angle approach helps identify the optimal viewing angle for conversion.
Export and Refine in Your 3D Software After downloading your GLB file, import it into Blender, Maya, or your preferred 3D tool for final touch-ups. Adjust UV maps, refine materials, or manually correct any geometric artifacts. Trellis 2 provides an excellent starting point that reduces modeling time by 80-90%, but professional projects often benefit from minor manual refinements. The GLB format preserves textures and materials for seamless editing.
Frequently Asked Questions
High-resolution, well-lit images with clear subject matter produce the best 3D models. Avoid images with excessive background clutter for optimal results.
Trellis 2 outputs models in GLB format, which is widely supported by Unity, Unreal Engine, Blender, and many other 3D design and visualization tools.
Generation time typically ranges from 90 to 180 seconds, depending on the selected resolution, texture size, and mesh complexity settings.
Yes, you can adjust output resolution, texture size, and set a target vertex count for mesh simplification. Advanced users can fine-tune additional hidden parameters for specific needs.
Pricing varies by model and is based on a pay-as-you-go credit system, allowing you to scale usage according to your project requirements.
Trellis 2 operates on JAI Portal's pay-as-you-go credit system, with costs varying by resolution and texture settings. Higher resolution (1536) and larger texture sizes (4096) consume more credits than baseline settings. Compared to Meshy v6 Image to 3D and Hunyuan 3.1 Pro Image to 3D, Trellis 2 offers competitive pricing for its quality tier. You only pay for successful generations—no subscription required. Check the model page for current per-generation credit costs, which are clearly displayed before you start. Bulk users can purchase credit packs at discounted rates for larger projects.
Yes, all 3D models generated with paid credits on JAI Portal come with full commercial-use rights. You can use Trellis 2 output in commercial games, product visualizations, client deliverables, NFTs, and any revenue-generating project without additional licensing fees. This applies to both indie creators and enterprise teams. The GLB files you generate are yours to modify, distribute, and monetize. Free trial generations may have different terms, so always generate final commercial assets with paid credits. This commercial flexibility makes Trellis 2 ideal for professional workflows where licensing clarity is essential.
Currently, Trellis 2 on JAI Portal is designed for single-image processing through the web interface. For users needing batch conversion of multiple images, you can queue generations sequentially or use JAI Portal's API access (available to Pro and Enterprise users) to automate workflows. The API allows you to submit multiple jobs programmatically and retrieve GLB files as they complete. This is particularly useful for e-commerce catalogs, asset libraries, or production pipelines requiring dozens of 3D models. Contact JAI Portal support to discuss API integration options and rate limits for high-volume projects.
If your output shows artifacts, first check your input image quality—blurry photos, extreme angles, or transparent backgrounds can cause issues. Try re-generating with a clearer image and higher resolution setting (1536 instead of 1024). Enable remeshing if it's disabled, as this improves topology and can fix some mesh irregularities. For persistent issues, adjust the decimation target to a higher vertex count, giving the model more geometry to work with. If certain angles or features are consistently problematic, consider using Hunyuan3D v3 Image-to-3D as an alternative, which may handle specific object types differently. You can also manually fix minor issues in Blender after export.
Trellis 2 exports in GLB format, which is natively supported by all major 3D engines and tools. In Unity, simply drag the GLB file into your Assets folder—materials and textures import automatically. For Unreal Engine, use the built-in GLB importer or convert to FBX using third-party tools if needed. Blender users can import GLB via File > Import > glTF 2.0, preserving all textures and mesh data. The format is ideal for web-based 3D viewers, AR applications, and cross-platform projects. If you need other formats like OBJ or FBX, import the GLB into Blender and re-export in your desired format. This flexibility makes Trellis 2 output compatible with virtually any modern 3D pipeline.
⚖️ How Trellis 2 Compares
Trellis 2 sits in the premium tier of JAI Portal's image-to-3D offerings, delivering high-quality GLB models with extensive customization options for resolution, texture size, and mesh topology. Compared to Hunyuan 3.1 Rapid Image to 3D, Trellis 2 offers slower but more detailed results with better control over output parameters—ideal when quality trumps speed. For users needing even faster turnaround, Hunyuan Rapid is the better choice for prototyping and iteration. Against Meshy v6 Image to 3D, Trellis 2 provides more granular control over mesh decimation and remeshing, making it preferable for users who need game-ready assets with optimized topology. Meshy v6 excels in ease of use with fewer parameters, while Trellis 2 rewards users who want to fine-tune their output. For specialized workflows like part-based decomposition, OmniPart Image to 3D offers unique capabilities Trellis 2 doesn't provide. Choose Trellis 2 when you need professional-grade 3D models with full control over mesh quality, texture resolution, and topology optimization—especially for game development, VR/AR, and high-fidelity visualization projects. The remeshing feature and adjustable decimation targets make it particularly strong for assets requiring animation or deformation. Try Trellis 2 alongside alternatives using JAI Portal's side-by-side comparison feature, or start generating immediately at jaiportal.com/auth/signup with pay-as-you-go credits.

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