📄 About Trellis 2
Trellis 2 is a cutting-edge AI model designed to transform ordinary 2D images into highly detailed 3D models, revolutionizing the workflow for artists, developers, and content creators. As a native 3D generative model, Trellis 2 leverages advanced machine learning algorithms to analyze and interpret image data, generating realistic and versatile 3D assets ready for immediate use in leading platforms such as Unity, Unreal Engine, and Blender.
With its robust capabilities, Trellis 2 empowers users to take a single image and produce a textured, mesh-optimized GLB file. The model is engineered to offer flexibility and precision; users can select the desired output resolution (512 for speed, 1024 for balance, or 1536 for high-quality details), adjust texture size up to an impressive 4096 pixels, and define vertex counts for mesh simplification to ensure optimal performance in various applications. The built-in remeshing option further enhances mesh topology, making the output suitable for both real-time and cinematic uses.
Trellis 2’s workflow is straightforward: users upload or link to their input image, choose their preferred settings for resolution, texture quality, and mesh complexity, and let the model handle the rest. The output is a GLB-format 3D model, widely supported and ready for seamless integration into popular 3D engines and design tools. Advanced hidden parameters—such as guidance strengths, sampling steps, and rescaling factors—ensure the model delivers professional-grade results while maintaining ease of use for all experience levels.
Ideal use cases for Trellis 2 include rapid prototyping for game development, asset creation for virtual and augmented reality, product visualization for e-commerce, educational and training simulations, and creative exploration for artists and designers. The model is especially valuable for those needing high-quality, ready-to-use 3D assets without the steep learning curve or time investment of traditional modeling methods.
Trellis 2 is built for versatility and performance, offering a pay-as-you-go credit system that allows users to scale their creative output efficiently. Whether you are a professional 3D artist, an indie developer, or a business looking to enhance your digital content, Trellis 2 delivers a powerful, automated solution for turning images into immersive 3D models.
With its intuitive interface, flexible customization options, and compatibility with industry-standard pipelines, Trellis 2 sets a new standard for AI-driven 3D model generation. Experience a new era of asset creation—fast, easy, and scalable—with Trellis 2.
💡 Use Cases
⚡Rapid 3D asset prototyping for game development pipelines.
⚡Creating custom 3D models for virtual and augmented reality experiences.
⚡Product visualization for e-commerce and online marketing.
⚡Educational tools and interactive simulations for training environments.
⚡Generating 3D content for animation and digital art projects.
⚡Architectural and interior design visualizations from reference images.
⚡Enhancing storytelling with unique 3D assets for multimedia productions.
🎯 Best For
🎯
3D artists, game developers, XR creators, product designers, and digital content professionals seeking fast, high-quality 3D asset generation.
👍 Pros
✓Fast and automated conversion from 2D images to detailed 3D models.
✓Highly customizable output with control over resolution, texture size, and mesh complexity.
✓Produces GLB files compatible with major 3D engines and design tools.
✓Remeshing and decimation options make assets suitable for both real-time and high-fidelity rendering.
✓No advanced 3D modeling skills required; accessible to beginners and experts alike.
⚠️ Considerations
△Generation time may increase with higher resolution and texture settings.
△Quality of output depends on the clarity and suitability of the input image.
△Advanced parameter tuning may require some experimentation for optimal results.
△Currently limited to GLB file output format.
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Frequently Asked Questions
High-resolution, well-lit images with clear subject matter produce the best 3D models. Avoid images with excessive background clutter for optimal results.
Trellis 2 outputs models in GLB format, which is widely supported by Unity, Unreal Engine, Blender, and many other 3D design and visualization tools.
Generation time typically ranges from 90 to 180 seconds, depending on the selected resolution, texture size, and mesh complexity settings.
Yes, you can adjust output resolution, texture size, and set a target vertex count for mesh simplification. Advanced users can fine-tune additional hidden parameters for specific needs.
Pricing varies by model and is based on a pay-as-you-go credit system, allowing you to scale usage according to your project requirements.
Trellis 2 operates on JAI Portal's pay-as-you-go credit system, with costs varying by resolution and texture settings. Higher resolution (1536) and larger texture sizes (4096) consume more credits than baseline settings. Compared to
Meshy v6 Image to 3D and
Hunyuan 3.1 Pro Image to 3D, Trellis 2 offers competitive pricing for its quality tier. You only pay for successful generations—no subscription required. Check the model page for current per-generation credit costs, which are clearly displayed before you start. Bulk users can purchase credit packs at discounted rates for larger projects.
Yes, all 3D models generated with paid credits on JAI Portal come with full commercial-use rights. You can use Trellis 2 output in commercial games, product visualizations, client deliverables, NFTs, and any revenue-generating project without additional licensing fees. This applies to both indie creators and enterprise teams. The GLB files you generate are yours to modify, distribute, and monetize. Free trial generations may have different terms, so always generate final commercial assets with paid credits. This commercial flexibility makes Trellis 2 ideal for professional workflows where licensing clarity is essential.
Currently, Trellis 2 on JAI Portal is designed for single-image processing through the web interface. For users needing batch conversion of multiple images, you can queue generations sequentially or use JAI Portal's API access (available to Pro and Enterprise users) to automate workflows. The API allows you to submit multiple jobs programmatically and retrieve GLB files as they complete. This is particularly useful for e-commerce catalogs, asset libraries, or production pipelines requiring dozens of 3D models. Contact JAI Portal support to discuss API integration options and rate limits for high-volume projects.
If your output shows artifacts, first check your input image quality—blurry photos, extreme angles, or transparent backgrounds can cause issues. Try re-generating with a clearer image and higher resolution setting (1536 instead of 1024). Enable remeshing if it's disabled, as this improves topology and can fix some mesh irregularities. For persistent issues, adjust the decimation target to a higher vertex count, giving the model more geometry to work with. If certain angles or features are consistently problematic, consider using
Hunyuan3D v3 Image-to-3D as an alternative, which may handle specific object types differently. You can also manually fix minor issues in Blender after export.
Trellis 2 exports in GLB format, which is natively supported by all major 3D engines and tools. In Unity, simply drag the GLB file into your Assets folder—materials and textures import automatically. For Unreal Engine, use the built-in GLB importer or convert to FBX using third-party tools if needed. Blender users can import GLB via File > Import > glTF 2.0, preserving all textures and mesh data. The format is ideal for web-based 3D viewers, AR applications, and cross-platform projects. If you need other formats like OBJ or FBX, import the GLB into Blender and re-export in your desired format. This flexibility makes Trellis 2 output compatible with virtually any modern 3D pipeline.
⚖️ How Trellis 2 Compares
Trellis 2 sits in the premium tier of JAI Portal's image-to-3D offerings, delivering high-quality GLB models with extensive customization options for resolution, texture size, and mesh topology. Compared to
Hunyuan 3.1 Rapid Image to 3D, Trellis 2 offers slower but more detailed results with better control over output parameters—ideal when quality trumps speed. For users needing even faster turnaround, Hunyuan Rapid is the better choice for prototyping and iteration. Against
Meshy v6 Image to 3D, Trellis 2 provides more granular control over mesh decimation and remeshing, making it preferable for users who need game-ready assets with optimized topology. Meshy v6 excels in ease of use with fewer parameters, while Trellis 2 rewards users who want to fine-tune their output. For specialized workflows like part-based decomposition,
OmniPart Image to 3D offers unique capabilities Trellis 2 doesn't provide. Choose Trellis 2 when you need professional-grade 3D models with full control over mesh quality, texture resolution, and topology optimization—especially for game development, VR/AR, and high-fidelity visualization projects. The remeshing feature and adjustable decimation targets make it particularly strong for assets requiring animation or deformation. Try Trellis 2 alongside alternatives using JAI Portal's side-by-side comparison feature, or start generating immediately at
jaiportal.com/auth/signup with pay-as-you-go credits.