Hunyuan3D v3 outputs GLB (GL Transmission Format Binary), the industry-standard format for real-time 3D. GLB files embed geometry, textures, and PBR materials in a single binary, ensuring compatibility with Unity, Unreal Engine, Blender, Godot, and web-based Three.js applications. You can convert GLB to FBX, OBJ, or USD using free tools like Blender if your pipeline requires it. The embedded PBR textures include base color, metallic-roughness, and normal maps when PBR is enabled. For image-to-3D workflows that also export GLB, try
Meshy v6 Image to 3D, which maintains the same format compatibility.